Flamey the campfire speaking about the lost souls of Cozy Grove
Field notes Progression No. 03

Spirit Logs and every bear unlock, in order

The campfire ladder, from Charlotte's first log to Dalia's final camp. Plus a planner for your own save.

7 min read Reviewed November 9, 2026 6 sources
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The short version

  • Spirit Logs are fed to Flamey to expand the island and wake the next resident bear.
  • Resident quests are the main source. Mr. Kit begins selling one log a day from day 14, according to community data.
  • The requirements rise sharply in the late game; there is no need to hoard logs after rank 17 because extra logs convert to rewards.
  • New Neighbears bears do not use this ladder. They replace four base-game residents after those stories finish.

An independent, source-led guide

On this page

Spirit Logs are the main progression currency in Cozy Grove. You earn them by helping bears, then feed them to Flamey. Each rank expands the campfire’s light, opens more of the island and wakes another resident spirit. The loop is simple; the pacing is deliberately not.

Where Spirit Logs come from

Spirit Wood — the item is called Spirit Wood in the inventory, and most players call the individual pieces Spirit Logs — drops from resident quests. The community wiki also records that Mr. Kit begins selling one log per day for 1,000 old coins from campaign day 14. Daily quests can include a log as an extra reward.

That gives you a useful fallback when a story is waiting: keep doing the daily round, donate new collection items, and check Kit’s Canteen. You do not need to time-travel to progress.

Every Flamey rank and bear, in order

The table below is the community-documented unlock ladder. The logs required column is the cost to reach that rank, not a cumulative total. Camp expansions are noted where a new area opens.

RankLogs to reach itBear unlockedAlso unlocks
21Jeremy Gruffle—
31Captain Billweather SnoutMr. Kit’s Canteen
42Patrice Furbac—
55Francesca DuClaw—
67Allison FisherBeach campground
78Valentina Oso-Fisher—
812Lee Berry Dennings—
98Arjun Bhalla—
1012Octavia Cubbins—
1121Clyde WallaceNorth-western campground
1225Bruin Tram—
1329Ursula Pine—
1429Ted Sapsen—
1540Pius of GrizzNorth-eastern campground
1647Bearos the ThirdSouth-eastern campground
1734Dalia of CosgroveWestern campground and Wishing Well

Scroll the table sideways to see every column.

Planner: which bear comes next?

Flamey planning desk

Which bear comes next?

Enter your current camp rank and the logs in your bag. The planner works locally; nothing is uploaded.

Rank data is community-documented. Feed logs one at a time at Flamey; the game's prompt is the final authority.

Next milestone

Jeremy Gruffle

Reach rank 2

1 logs required

You have 0 logs banked. Collect 1 more to wake the next resident.

The planner is a planning aid, not a save editor. It assumes the table above and does not know how many logs are currently inside Flamey. Enter the logs in your backpack or storage.

Reading the late-game jump

The costs are not evenly spaced. After the early residents, the ladder asks for a few larger batches:

  • Rank 11 (Clyde) requires 21 logs.
  • Rank 12 (Bruin) requires 25.
  • Ranks 13 and 14 each require 29.
  • Rank 15 (Pius) jumps to 40.
  • Rank 16 (Bearos) requires 47.
  • Rank 17 (Dalia) requires 34.

That shape — a long climb, a steep imperial middle, then a slightly gentler final step — is worth knowing before you spend coins or hoard logs. The later residents are not gated by your skill; they are gated by the number of days you have spent helping the earlier cast.

What happens after rank 17?

Once Dalia is awake and the final camp expansion has opened, every base-game resident is available. Feeding more Spirit Logs to Flamey no longer unlocks a new bear; the community records that extra logs reward essence and quartz gemstones instead.

There is therefore no reason to bank logs forever after the last resident. Use them, take the rewards, and put them toward upgrading tools, crafting furniture or completing late-game requests.

How to keep progress moving

The practical answer is not a secret farming route. It is the normal daily loop:

  1. Speak to every resident.
  2. Complete the requests you can finish today.
  3. Check the mailbox and the shops.
  4. Donate new collection items.
  5. Feed any logs to Flamey.

If a resident is silent, check whether another bear’s story has to move first. Several milestones depend on items or conversations from other residents. The game is not built to be cleared in a weekend, and that is the point.

Sources and confidence

The rank costs are labeled community data because Spry Fox does not publish a current progression table. The day-14 shop availability and 1,000-coin price also come from community documentation. The 0–12-day story wait range, the campaign-day behavior and the DLC replacement timing come from official Spry Fox support articles.

Where both sources agree — for example, that Spirit Logs feed Flamey and open new residents — the guide treats the fact as settled. Where only the community has a number, the guide says so.

Sources & notes

Linked, dated and labeled

Official sources are used for platform facts, schedule rules and mechanics. Community data is labeled because it is maintained by players rather than Spry Fox.

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