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Spirit Logs are the main progression currency in Cozy Grove. You earn them by helping bears, then feed them to Flamey. Each rank expands the campfire’s light, opens more of the island and wakes another resident spirit. The loop is simple; the pacing is deliberately not.
Where Spirit Logs come from
Spirit Wood — the item is called Spirit Wood in the inventory, and most players call the individual pieces Spirit Logs — drops from resident quests. The community wiki also records that Mr. Kit begins selling one log per day for 1,000 old coins from campaign day 14. Daily quests can include a log as an extra reward.
That gives you a useful fallback when a story is waiting: keep doing the daily round, donate new collection items, and check Kit’s Canteen. You do not need to time-travel to progress.
Every Flamey rank and bear, in order
The table below is the community-documented unlock ladder. The logs required column is the cost to reach that rank, not a cumulative total. Camp expansions are noted where a new area opens.
| Rank | Logs to reach it | Bear unlocked | Also unlocks |
|---|---|---|---|
| 2 | 1 | Jeremy Gruffle | — |
| 3 | 1 | Captain Billweather Snout | Mr. Kit’s Canteen |
| 4 | 2 | Patrice Furbac | — |
| 5 | 5 | Francesca DuClaw | — |
| 6 | 7 | Allison Fisher | Beach campground |
| 7 | 8 | Valentina Oso-Fisher | — |
| 8 | 12 | Lee Berry Dennings | — |
| 9 | 8 | Arjun Bhalla | — |
| 10 | 12 | Octavia Cubbins | — |
| 11 | 21 | Clyde Wallace | North-western campground |
| 12 | 25 | Bruin Tram | — |
| 13 | 29 | Ursula Pine | — |
| 14 | 29 | Ted Sapsen | — |
| 15 | 40 | Pius of Grizz | North-eastern campground |
| 16 | 47 | Bearos the Third | South-eastern campground |
| 17 | 34 | Dalia of Cosgrove | Western campground and Wishing Well |
Scroll the table sideways to see every column.
Planner: which bear comes next?
Flamey planning desk
Which bear comes next?
Enter your current camp rank and the logs in your bag. The planner works locally; nothing is uploaded.
Rank data is community-documented. Feed logs one at a time at Flamey; the game's prompt is the final authority.
Next milestone
Jeremy Gruffle
Reach rank 2
You have 0 logs banked. Collect 1 more to wake the next resident.
The planner is a planning aid, not a save editor. It assumes the table above and does not know how many logs are currently inside Flamey. Enter the logs in your backpack or storage.
Reading the late-game jump
The costs are not evenly spaced. After the early residents, the ladder asks for a few larger batches:
- Rank 11 (Clyde) requires 21 logs.
- Rank 12 (Bruin) requires 25.
- Ranks 13 and 14 each require 29.
- Rank 15 (Pius) jumps to 40.
- Rank 16 (Bearos) requires 47.
- Rank 17 (Dalia) requires 34.
That shape — a long climb, a steep imperial middle, then a slightly gentler final step — is worth knowing before you spend coins or hoard logs. The later residents are not gated by your skill; they are gated by the number of days you have spent helping the earlier cast.
What happens after rank 17?
Once Dalia is awake and the final camp expansion has opened, every base-game resident is available. Feeding more Spirit Logs to Flamey no longer unlocks a new bear; the community records that extra logs reward essence and quartz gemstones instead.
There is therefore no reason to bank logs forever after the last resident. Use them, take the rewards, and put them toward upgrading tools, crafting furniture or completing late-game requests.
How to keep progress moving
The practical answer is not a secret farming route. It is the normal daily loop:
- Speak to every resident.
- Complete the requests you can finish today.
- Check the mailbox and the shops.
- Donate new collection items.
- Feed any logs to Flamey.
If a resident is silent, check whether another bear’s story has to move first. Several milestones depend on items or conversations from other residents. The game is not built to be cleared in a weekend, and that is the point.
Sources and confidence
The rank costs are labeled community data because Spry Fox does not publish a current progression table. The day-14 shop availability and 1,000-coin price also come from community documentation. The 0–12-day story wait range, the campaign-day behavior and the DLC replacement timing come from official Spry Fox support articles.
Where both sources agree — for example, that Spirit Logs feed Flamey and open new residents — the guide treats the fact as settled. Where only the community has a number, the guide says so.
Sources & notes
Linked, dated and labeled
Official sources are used for platform facts, schedule rules and mechanics. Community data is labeled because it is maintained by players rather than Spry Fox.
- Official · Spry Fox Support Tips for getting started in Cozy Grove New-day timing, saving, island structure, color, tools, pets, economy, shell limits, cross-device caveats.
- Community · Cozy Grove Wiki contributors Spirit Wood (Cozy Grove) Spirit-log requirements by rank and the 17-bear unlock table. Requirements can change with patches; check the in-game Flamey prompt.
- Official · Spry Fox Support How do “campaign days” (and time in general) work? 5am reset, campaign day behavior, calendar-day quest timing, Pandam schedule, time-travel caveats.
- Community · Cozy Grove Wiki contributors Bear (Cozy Grove) Bear unlock order, location descriptions, services, story context and replacement mappings.
- Official · Spry Fox Support When do I get new Story Quests? Story milestones, calendar-day waits of 0–12 days, milestone dependencies.
- Official · Spry Fox Support When/how do I get the stuff from the New Neighbears DLC? DLC delivery, butterflies, replacement bears, minimum 70-day timing, DLC badges and mail.